Game Logs

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Introduction

The Encyclopaedia Grayhawkia

  1. The Ruined Citadel - A Marraq called Amblay and his growing mind.

  2. The Time Warriors - the party make an astonishing discovery amongst the ruins.

  3. Hurlis Falls - Back into the past as the party witness the fall of a great nation

  4. The King of the Tileans - the party uncover an unexpected truth

  5. The Kull Hills - the party move north towards Kulland.

  6. Into the mountains - A trip into the remote Agras Pass.

  7. The Blade - Axe brings a Rinshai blade to Kulland...and lets the world know.

  8. The Lost Sword - Aran Rinshai's blade makes its way towards Aldegaarde

  9. Into Aldegaarde - The party enter the capital of Kulland

  10. Flee! - The young Nadir is killed and the net closes on Amblay.

  11. Marraq Down - Disaster strikes as Amblay falls to the Silk Guard

  12. Death and Rebirth - Saloth on the run and Tstane meets an unusual end. Click on the picture below to see Hugh's representation of the action.

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  1. The Lost Child - Tragedy for Aravan but Saloth is slain.

  2. The Jandraki Coast - The party leave Kulland and sail south.

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  1. The Nyrn Forest and the death of the Tiger Bane.

  2. Southward Bound - The party grows and finally reaches the Great Nyrn Meadow.

  3. The Terror Within - Vestril gets what coming...and the party move further south.

  4. Blood & Honour - Blant Farrand takes on a sorcerous queen with desperate consequences

  5. In Pursuit of Darkness - Blant chases down a dark thief

  6. Isirin - The party finally reach the southern port...and get more than they bargained for!

  7. Arik's Quest - The high priest reveals the task ahead

  8. Demons - Morikand unleashes the Lord of Pestilence.

  9. The Southern Seas - Blant sails south and looks for anonymity...

  10. Death of the Jallaks - Morikand and his friends destroy Valdazaar and the Isle of the Jallaks

  11. Discovery - The crew find a cave and the party go exploring...

  12. Further South - The return of Zashir and the pursuit of a fabled realm.

  13. The Lost Isles - The party reach the Lost Isles and find encounter the Dalt'Enn for the first time. Click below to see the map of the southern isles.

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  1. The Summoner - Morikand summons more demons with disastrous consequences.

  2. Destruction - The party uncover a surprising secret and cause havoc.

  3. Battle! - Morikand takes the fight to the Dalt'Enn...via the Plane of Fortresses.

  4. The Palace of Dread - the party take on a horde of demons as the search for Lord Dread begins. Click below to see the layout of the scene of battle

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  1. Victory - The struggle against Lord Dread ends and the Dalt'Enn are finally consigned to oblivion.

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  1. Northerly - having destroyed the Dalt'Enn Morikand and his friends head back towards Grayhawk

  2. Fatherhood - Graz Tak's history catches up on him as the party make an alliance with a new king

  3. Abdication - Gralnadar leaves Nyrn and saves his race...for others to inherit.

  4. Northward Bound - the high council of Nyrnik is born, the party then head toward Gran Greton

  5. The Battle of Morinae - Orbelain steps into the shoes of a general as Vetrick and Gila go on the rampage

  6. Asigoth's Gambit - The dark assassin reveals his unlikely target and Drusor finally takes the field against the Forlorn Hope

  7. The fall of Blant Farrand - Asigoth slays the wizard as Morikand takes to the air

  8. The fall of Orbelain - Orbelain takes the fight to Drusor Luckwarden but succumbs in battle.

  9. Prisoners - Korven's true nature emerges as Vetrick meets Elena once more.

  10. Vetrick's Quest - The ranger takes his friends to the end of time itself...and discovers something perplexing

  11. Return to Grayhawk - The party return to meet Mercila, then onwards to build themselves a castle

  12. Drusor's Bane - The greatest living warrior meets his match as the party take the fight to Korven

  13. The Influence of Muziel - The party learn more about the subtle enemy and an old friend returns...for the last time.

  14. Disjunction - Morikand steers his ship into the depths of the Abyss and meets an old friend.

  15. The Enemy - Muziel makes a surprising move as Gila and Vetrick experiment with their new skills

  16. The Art of Being - Gila takes down a Marraq and tries to take the fight to Muziel

  17. In Search of Muziel - Vetrick and the party reach Elenoria but their meeting with Elena proves fruitless

  18. Echeron - The party travel to where it all began for Mziel...and meet his mother

  19. The Fight for Gresil's Library - Muziel blockades the entire plane and Gila Mangolita faces Korven