Skills            
  Climbing 89% Concealment Urban 68% Flee  68% Palm Object 71% Pick Pockets 68% Prepare Poison 65% Spot Traps 68% Strike to Injure 35%   
         
  Skill Learned at Lvl Description Base Score  
  Acrobatics   The ability to tumble, jump & bounce DEX x2 + 5% / lvl 0    
  Act   The ability to convince others you are someone else CHA + 5% / lvl 0    
  Acute Hearing   The ability to hear minute sounds INT x2 + 5% / lvl 0    
  Animal Care   The ability to care & nurture animals na      
  Animal Training   The ability to make animals perform simple instructions INT + 5% / lvl 0    
  Arcane Language   Read & Write one of the many ancient languages na      
  Art   Discern art & artwok from all over the world. na      
  Assassination            
  Astronomy   The knowledge of the stars, constellations for use with navigation        
  Begging   The ability to get others to give you charity CHA + 5% / lvl 0    
  Blather   Convince others of your point of view by this skill INT + CHA + 5% / lvl 0    
  Boat Building   The knowledge of how to build boats and other small vessels        
  Brewing   The ability to brew alcohol & mild stimulants na      
  Bribery   The ability to corrupt individuals & cut through red tape INT + 5% / lvl 0    
  Cartography   The ability to create & read maps of any kind na      
  Chemistry   Knowledge of chemicals and their uses        
  Climbing 1 The ability to scale walls & other sheer sufaces DEX x3 + 5% / lvl 89%  Climbing 89%   
  Concealment Rural   The ability to conceal yourself in the wild INT + DEX +5% / lvl 0    
  Concealment Urban 1 The ability to conceal yourself in a town or city INT + DEX +5% / lvl 68%  Concealment Urban 68% 
  Cryptography   The ability to crack codes & decypher glyphs INT x2 + 5% / lvl 0    
  Disguise   The ability to radically change your appearance INT + 5% / lvl 0    
  Dowsing   The ability to find water INT + 5% / lvl 0    
  Drive Cart   The ability to drive a horse drawn carriage        
  Engineering   The knowledge of how mechanical things work - how to build them        
  Escapology   The ability to free yourself from bonds, manacles etc… DEX+ 5% / lvl 0    
  Etiquette   The knowledge of how to behave in noble society na      
  Evaluate   The ability to discern the approximate value of items INT x2 + 5% / lvl 0    
  Excellent Vision   The gift of great sight INT x2 + 5% / lvl 0    
  Find Traps   The ability to find traps INT + 5% / lvl 0    
  Fish   The ability to catch fish in either fresh or salt water INT + DEX +5% / lvl 0    
  Flee  1 The ability to flee combat without penalty INT + DEX +5% / lvl 68%  Flee  68%   
  Fleet Footed   The ability to double normal movement rates dependant on CON na      
  Follow Trail   The ability to follow a trail of a man, horse etc… INT x2 + 5% / lvl 0    
  Gambling   The knowledge of games of chance - how to cheat and how to win INT + DEX +5% / lvl 0    
  Haggle   The ability to get a trader to lower the price of his wares CHA + 5% / lvl 0    
  Haragei   The tuning of ones senses to almost supernatural levels        
  Heal Wounds, 1d8+1 3/day            
  Heraldry   The knowledge of standards, flags & noble positions na      
  Herb Lore   General knowledge of plant types, names & species na      
  History   The ability to recall historical events, dates etc… INT x2 + 5% / lvl 0    
  Horsemanship   Detailed knowledge of horses, includes ability to ride INT + WIS +5%/lvl 0    
  Hypnotize   The ability to put someone in a tance-like state INT + CHA +5% / lvl 0    
  Identify Plants   The ability to identify plants & species of vegetation INT x2 + 5% / lvl 0    
  Juggle   The ability to astound people with your dexterity DEX x2 + 5% / lvl 0    
  Law   The knowledge of the law and it's intricacies INTx2 +5% / lvl 0    
  Linguistics     INT x2 + 5% / lvl 0    
  Marksmanship   The +2 bonus to missile weapons    0    
  Metallurgy   The knowledge of metals and how they react under heat / cold etc        
  Mimic   The ability to mimic voices of friends / enemies etc INT + WIS +5% / lvl 0    
  Mining   General knowledge of mines, construction & location na      
  Musicianship   The knowledge of music, musical instruments and how to play        
  Navigation   The ability to navigate rivers / seas and read charts INTx2 +5% / lvl 0    
  Numismatics   The knowledge of coinage and their history INTx2 +5% / lvl 0    
  Orientation   The ability to discern depth, height & general location INT x2 + 5% / lvl 0    
  Palm Object 1 The ability to conceal an object on your person DEX x2 + 5% / lvl 71%  Palm Object 71%   
  Palmistry   The ability to predict the future or the Paths INT + CHA +5% / lvl 0    
  Pick Locks     INT + DEX +5% / lvl 0    
  Pick Pockets 1 The ability to cut a purse INT + DEX +5% / lvl 68%  Pick Pockets 68%   
  Poison Lore   Theoretical knowledge of poisons        
  Prepare Poison 1 The ability to create specific poisons depending on level INTx2 +5% / lvl 65%  Prepare Poison 65%   
  Public Speaking   The general ability to speak clearly and effectively to large crowds na      
  Read/Write     na      
  Ride   The ability to ride effectively & fight without penalty on horseback na      
  Row   The ability to propel a small boat efficiently        
  Runic Lore   The general knowledge of rubes, their meaning & history na      
  Sailing   The general ability of seamanship na      
  Secret Signs   The language of either thieves or assassins na      
  Seduction   The ability to seduce men or women, to beguile them with your charm CHA x2 + 5% / lvl 0    
  Sense Magician   The ability to sense a sorcerer within 100 feet INT x3 + 5% / lvl 0    
  Sense Sorcery   The ability to sense sorcery within 100 feet INT x3 + 5% / lvl 0    
  Set Traps   The ability to create mechanical devices to trap people / animals INT + 5% / lvl 0    
  Shadowing   The ability to follow an opponent without being seen INT x2 + 5% / lvl 0    
  Silent Move Rural   The ability to move silently in the wilds INT + DEX +5% / lvl 0    
  Silent Move Urban   The ability to move silently in towns or cities INT + DEX +5% / lvl 0    
  Sing   The ability to mesmerise a crowd with your musical ability na      
  Spirit Sense   The ability to sense spiritual presence within 100 feet (undead etc) INT + 5% / lvl 0    
  Spot Traps 1 The ability to spot traps within 100 feet INT + DEX +5% / lvl 68%  Spot Traps 68%   
  Storytelling   The ability to spin a yarn and hold a crowds' attention INT + WIS +5% / lvl 0    
  Strike to Injure   Increasing accuracy in the placement of blows 5% per level over 2nd 35%  Strike to Injure 35%   
  Survival   General ability to survive in wild - allows healing at 1-3 per wound na      
  Swim   The ability not to sink! na      
  Trick Riding   The ability to perform trcks / acrobatics on a horse  DEXx2 +5% / lvl 0    
  Ventriloquism   The ability to breathe underwater - usually racial (gills, sorcery etc)        
  Water Breathe   The ability to breathe underwater - usually racial (gills, sorcery etc) na      
  Wrestle   The ability to immobilise an opponent without causing damage INT + STR +5% / lvl 0