| Skills |
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Climbing
89% Concealment Urban 68% Flee 68%
Palm Object 71% Pick Pockets 68% Prepare Poison 65% Spot Traps 68% Strike to
Injure 35% |
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Skill |
Learned at Lvl |
Description |
Base |
Score |
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Acrobatics |
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The ability to
tumble, jump & bounce |
DEX x2 + 5% / lvl |
0 |
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Act |
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The ability to
convince others you are someone else |
CHA + 5% / lvl |
0 |
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Acute Hearing |
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The ability to hear
minute sounds |
INT x2 + 5% / lvl |
0 |
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Animal Care |
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The ability to care
& nurture animals |
na |
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Animal Training |
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The ability to make
animals perform simple instructions |
INT + 5% / lvl |
0 |
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Arcane Language |
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Read & Write one
of the many ancient languages |
na |
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Art |
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Discern art &
artwok from all over the world. |
na |
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Assassination |
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Astronomy |
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The knowledge of the
stars, constellations for use with navigation |
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Begging |
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The ability to get
others to give you charity |
CHA + 5% / lvl |
0 |
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Blather |
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Convince others of
your point of view by this skill |
INT + CHA + 5% / lvl |
0 |
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Boat Building |
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The knowledge of how
to build boats and other small vessels |
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Brewing |
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The ability to brew
alcohol & mild stimulants |
na |
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Bribery |
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The ability to
corrupt individuals & cut through red tape |
INT + 5% / lvl |
0 |
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Cartography |
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The ability to
create & read maps of any kind |
na |
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Chemistry |
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Knowledge of
chemicals and their uses |
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Climbing |
1 |
The ability to scale
walls & other sheer sufaces |
DEX x3 + 5% / lvl |
89% |
Climbing
89% |
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Concealment Rural |
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The ability to
conceal yourself in the wild |
INT + DEX +5% / lvl |
0 |
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Concealment Urban |
1 |
The ability to
conceal yourself in a town or city |
INT + DEX +5% / lvl |
68% |
Concealment
Urban 68% |
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Cryptography |
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The ability to crack
codes & decypher glyphs |
INT x2 + 5% / lvl |
0 |
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Disguise |
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The ability to
radically change your appearance |
INT + 5% / lvl |
0 |
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Dowsing |
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The ability to find
water |
INT + 5% / lvl |
0 |
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Drive Cart |
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The ability to drive
a horse drawn carriage |
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Engineering |
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The knowledge of how
mechanical things work - how to build them |
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Escapology |
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The ability to free
yourself from bonds, manacles etc… |
DEX+ 5% / lvl |
0 |
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Etiquette |
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The knowledge of how
to behave in noble society |
na |
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Evaluate |
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The ability to
discern the approximate value of items |
INT x2 + 5% / lvl |
0 |
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Excellent Vision |
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The gift of great
sight |
INT x2 + 5% / lvl |
0 |
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Find Traps |
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The ability to find
traps |
INT + 5% / lvl |
0 |
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Fish |
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The ability to catch
fish in either fresh or salt water |
INT + DEX +5% / lvl |
0 |
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Flee |
1 |
The ability to flee
combat without penalty |
INT + DEX +5% / lvl |
68% |
Flee 68% |
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Fleet Footed |
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The ability to
double normal movement rates dependant on CON |
na |
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Follow Trail |
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The ability to
follow a trail of a man, horse etc… |
INT x2 + 5% / lvl |
0 |
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Gambling |
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The knowledge of
games of chance - how to cheat and how to win |
INT + DEX +5% / lvl |
0 |
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Haggle |
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The ability to get a
trader to lower the price of his wares |
CHA + 5% / lvl |
0 |
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Haragei |
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The tuning of ones
senses to almost supernatural levels |
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Heal Wounds, 1d8+1 3/day |
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Heraldry |
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The knowledge of
standards, flags & noble positions |
na |
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Herb Lore |
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General knowledge of
plant types, names & species |
na |
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History |
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The ability to
recall historical events, dates etc… |
INT x2 + 5% / lvl |
0 |
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Horsemanship |
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Detailed knowledge
of horses, includes ability to ride |
INT + WIS +5%/lvl |
0 |
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Hypnotize |
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The ability to put
someone in a tance-like state |
INT + CHA +5% / lvl |
0 |
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Identify Plants |
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The ability to
identify plants & species of vegetation |
INT x2 + 5% / lvl |
0 |
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Juggle |
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The ability to
astound people with your dexterity |
DEX x2 + 5% / lvl |
0 |
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Law |
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The knowledge of the
law and it's intricacies |
INTx2 +5% / lvl |
0 |
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Linguistics |
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INT x2 + 5% / lvl |
0 |
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Marksmanship |
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The +2 bonus to
missile weapons |
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0 |
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Metallurgy |
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The knowledge of
metals and how they react under heat / cold etc |
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Mimic |
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The ability to mimic
voices of friends / enemies etc |
INT + WIS +5% / lvl |
0 |
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Mining |
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General knowledge of
mines, construction & location |
na |
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Musicianship |
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The knowledge of
music, musical instruments and how to play |
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Navigation |
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The ability to
navigate rivers / seas and read charts |
INTx2 +5% / lvl |
0 |
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Numismatics |
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The knowledge of
coinage and their history |
INTx2 +5% / lvl |
0 |
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Orientation |
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The ability to
discern depth, height & general location |
INT x2 + 5% / lvl |
0 |
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Palm Object |
1 |
The ability to
conceal an object on your person |
DEX x2 + 5% / lvl |
71% |
Palm
Object 71% |
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Palmistry |
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The ability to
predict the future or the Paths |
INT + CHA +5% / lvl |
0 |
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Pick Locks |
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INT + DEX +5% / lvl |
0 |
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Pick Pockets |
1 |
The ability to cut a
purse |
INT + DEX +5% / lvl |
68% |
Pick
Pockets 68% |
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Poison Lore |
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Theoretical
knowledge of poisons |
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Prepare Poison |
1 |
The ability to
create specific poisons depending on level |
INTx2 +5% / lvl |
65% |
Prepare
Poison 65% |
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Public Speaking |
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The general ability
to speak clearly and effectively to large crowds |
na |
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Read/Write |
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na |
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Ride |
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The ability to ride
effectively & fight without penalty on horseback |
na |
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Row |
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The ability to
propel a small boat efficiently |
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Runic Lore |
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The general
knowledge of rubes, their meaning & history |
na |
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Sailing |
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The general ability
of seamanship |
na |
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Secret Signs |
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The language of
either thieves or assassins |
na |
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Seduction |
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The ability to
seduce men or women, to beguile them with your charm |
CHA x2 + 5% / lvl |
0 |
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Sense Magician |
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The ability to sense
a sorcerer within 100 feet |
INT x3 + 5% / lvl |
0 |
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Sense Sorcery |
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The ability to sense
sorcery within 100 feet |
INT x3 + 5% / lvl |
0 |
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Set Traps |
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The ability to
create mechanical devices to trap people / animals |
INT + 5% / lvl |
0 |
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Shadowing |
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The ability to
follow an opponent without being seen |
INT x2 + 5% / lvl |
0 |
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Silent Move Rural |
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The ability to move
silently in the wilds |
INT + DEX +5% / lvl |
0 |
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Silent Move Urban |
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The ability to move
silently in towns or cities |
INT + DEX +5% / lvl |
0 |
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Sing |
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The ability to
mesmerise a crowd with your musical ability |
na |
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Spirit Sense |
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The ability to sense
spiritual presence within 100 feet (undead etc) |
INT + 5% / lvl |
0 |
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Spot Traps |
1 |
The ability to spot
traps within 100 feet |
INT + DEX +5% / lvl |
68% |
Spot
Traps 68% |
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Storytelling |
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The ability to spin
a yarn and hold a crowds' attention |
INT + WIS +5% / lvl |
0 |
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Strike to Injure |
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Increasing accuracy
in the placement of blows |
5% per level over 2nd |
35% |
Strike
to Injure 35% |
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Survival |
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General ability to
survive in wild - allows healing at 1-3 per wound |
na |
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Swim |
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The ability not to
sink! |
na |
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Trick Riding |
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The ability to
perform trcks / acrobatics on a horse |
DEXx2 +5% / lvl |
0 |
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Ventriloquism |
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The ability to
breathe underwater - usually racial (gills, sorcery etc) |
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Water Breathe |
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The ability to
breathe underwater - usually racial (gills, sorcery etc) |
na |
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Wrestle |
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The ability to
immobilise an opponent without causing damage |
INT + STR +5% / lvl |
0 |
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