| Skill | Base | Description |
| Acrobatics | DEX x2 + 5% / lvl | The ability to tumble, jump & bounce |
| Act | CHA + 5% / lvl | The ability to convince others you are someone else |
| Acute Hearing | INT x2 + 5% / lvl | The ability to hear minute sounds |
| Animal Care | na | The ability to care & nurture animals |
| Animal Training | INT + 5% / lvl | The ability to make animals perform simple instructions |
| Arcane Language | na | Read & Write one of the many ancient languages |
| Art | na | Discern art & artwork from all over the world. |
| Astronomy | na | The knowledge of the stars, constellations for use with navigation |
| Begging | CHA + 5% / lvl | The ability to get others to give you charity |
| Blather | INT + CHA + 5% / lvl | Convince others of your point of view by this skill |
| Boat Building | na | The knowledge of how to build boats and other small vessels |
| Brewing | na | The ability to brew alcohol & mild stimulants |
| Bribery | INT + 5% / lvl | The ability to corrupt individuals & cut through red tape |
| Cartography | na | The ability to create & read maps of any kind |
| Chemistry | na | Knowledge of chemicals and their uses |
| Climbing | DEX x3 + 5% / lvl | The ability to scale walls & other sheer sufaces |
| Concealment Rural | INT + DEX +5% / lvl | The ability to conceal yourself in the wild |
| Concealment Urban | INT + DEX +5% / lvl | The ability to conceal yourself in a town or city |
| Cryptography | INT x2 + 5% / lvl | The ability to crack codes & decypher glyphs |
| Disguise | INT + 5% / lvl | The ability to radically change your appearance |
| Dodge | DEX x2 + 5% / lvl | The basic ability to avoid attacks |
| Dowsing | INT + 5% / lvl | The ability to find water |
| Drive Cart | na | The ability to drive a horse drawn carriage |
| Engineering | na | The knowledge of how mechanical things work - how to build them |
| Escapology | DEX+ 5% / lvl | The ability to free yourself from bonds, manacles etc… |
| Etiquette | na | The knowledge of how to behave in noble society |
| Evaluate | INT x2 + 5% / lvl | The ability to discern the approximate value of items |
| Excellent Vision | INT x2 + 5% / lvl | The gift of great sight |
| Find Traps | INT + 5% / lvl | The ability to find traps |
| Fish | INT + DEX +5% / lvl | The ability to catch fish in either fresh or salt water |
| Flee | INT + DEX +5% / lvl | The ability to flee combat without penalty |
| Fleet Footed | na | The ability to double normal movement rates dependant on CON |
| Follow Trail | INT x2 + 5% / lvl | The ability to follow a trail of a man, horse etc… |
| Gambling | INT + DEX +5% / lvl | The knowledge of games of chance - how to cheat and how to win |
| Haggle | CHA + 5% / lvl | The ability to get a trader to lower the price of his wares |
| Haragei | na | The tuning of ones senses to almost supernatural levels |
| Heal Wounds | na | The natural ability to heal wound 3 time a day (1d8 +1 cured) |
| Heraldry | na | The knowledge of standards, flags & noble positions |
| Herb Lore | na | General knowledge of plant types, names & species |
| History | INT x2 + 5% / lvl | The ability to recall historical events, dates etc… |
| Hypnotise | INT + CHA + 5% / lvl | The ability to put someone in a tance-like state |
| Identify Plants | INT x2 + 5% / lvl | The ability to identify plants & species of vegetation |
| Juggle | DEX x2 + 5% / lvl | The ability to astound people with your dexterity |
| Law | INT x2 + 5% / lvl | The knowledge of the law and it's intricasies |
| Linguistics | INT x2 + 5% / lvl | The ability to discern the type & mode of certain languages |
| Marksmanship | +2 to missile weapons | The bonus to missile weapons |
| Metallurgy | na | The knowledge of metals and how they react under heat / cold etc |
| Mimic | INT + WIS + 5% / lvl | The ability to mimic voices of friends / enemies etc |
| Mining | na | General knowledge of mines, construction & location |
| Musicianship | na | The knowledge of music, musical instruments and how to play |
| Navigation | INT x2 + 5% / lvl | The ability to navigate rivers / seas and read charts |
| Numismatics | INT x2 + 5% / lvl | The knowledge of coinage and their history |
| Orientation | INT x2 + 5% / lvl | The ability to discern depth, height & general location |
| Palm Object | DEX x2 + 5% / lvl | The ability to conceal an object on your person |
| Palmistry | INT + CHA + 5% / lvl | The ability to predict the future or the Paths |
| Parry | INT + DEX +5% / lvl | The ability to deflect weapons with another weapon |
| Pick Locks | INT + DEX +5% / lvl | The ability to pick locked doors using basic thieves' tools |
| Pick Pockets | INT + DEX +5% / lvl | The ability to cut a purse |
| Prepare Poison | INT x2 + 5% / lvl | The ability to create specific poisons depending on level |
| Public Speaking | na | The general ability to speak clearly and effectively to large crowds |
| Ride | na | The ability to ride effectively & fight without penalty on horseback |
| Row | na | The ability to propel a small boat efficiently |
| Runic Lore | na | The general knowledge of rubes, their meaning & history |
| Sailing | na | The general ability of seamanship |
| Secret Signs | na | The language of either thieves or assassins |
| Seduction | CHA x2 + 5% / lvl | The ability to seduce people, to beguile them with your charm |
| Sense Magician | INT x3 + 5% / lvl | The ability to sense a sorcerer within 100 feet |
| Sense Sorcery | INT x3 + 5% / lvl | The ability to sense sorcery within 100 feet |
| Set Traps | INT + 5% / lvl | The ability to create mechanical devices to trap people / animals |
| Shadowing | INT x2 + 5% / lvl | The ability to follow an opponent without being seen |
| Shield Parry | DEX x3 + 5% / lvl | Shields parry at a better rate than normal weapons |
| Silent Move Rural | INT + DEX +5% / lvl | The ability to move silently in the wilds |
| Silent Move Urban | INT + DEX +5% / lvl | The ability to move silently in towns or cities |
| Sing | na | The ability to mesmerise a crowd with your musical ability |
| Spirit Sense | INT + 5% / lvl | The ability to sense spiritual presence within 100 feet (undead etc) |
| Spot Traps | INT + DEX +5% / lvl | The ability to spot traps within 100 feet |
| Story Telling | INT + WIS + 5% / lvl | The ability to spin a yarn and hold a crowds' attention |
| Strik to Injure | Level x5% | Gained at 3rd level with all weapons |
| Survival | na | General ability to survive in wild - allows healing at 1-3 per wound |
| Swim | na | The ability not to sink! |
| Trick Riding | DEX x2 + 5% / lvl | The ability to perform trcks / acrobatics on a horse |
| Ventriloquism | INT x2 + 5% / lvl | The ability to project your voice into others or a dummy |
| Water Breathe | na | The ability to breathe underwater - usually racial (gills, sorcery etc) |
| Wrestle | STR + DEX + 5% / lvl | The ability to immobilise an opponent without causing damage |