Skill Base Description
Acrobatics DEX x2 + 5% / lvl The ability to tumble, jump & bounce
Act CHA + 5% / lvl The ability to convince others you are someone else
Acute Hearing INT x2 + 5% / lvl The ability to hear minute sounds
Animal Care na The ability to care & nurture animals
Animal Training INT + 5% / lvl The ability to make animals perform simple instructions
Arcane Language na Read & Write one of the many ancient languages
Art na Discern art & artwork from all over the world.
Astronomy na The knowledge of the stars, constellations for use with navigation
Begging CHA + 5% / lvl The ability to get others to give you charity
Blather INT + CHA + 5% / lvl Convince others of your point of view by this skill
Boat Building na The knowledge of how to build boats and other small vessels
Brewing na The ability to brew alcohol & mild stimulants
Bribery INT + 5% / lvl The ability to corrupt individuals & cut through red tape
Cartography na The ability to create & read maps of any kind
Chemistry na Knowledge of chemicals and their uses
Climbing DEX x3 + 5% / lvl The ability to scale walls & other sheer sufaces
Concealment Rural INT + DEX +5% / lvl The ability to conceal yourself in the wild
Concealment Urban INT + DEX +5% / lvl The ability to conceal yourself in a town or city
Cryptography INT x2 + 5% / lvl The ability to crack codes & decypher glyphs
Disguise INT + 5% / lvl The ability to radically change your appearance
Dodge DEX x2 + 5% / lvl The basic ability to avoid attacks
Dowsing INT + 5% / lvl The ability to find water
Drive Cart na The ability to drive a horse drawn carriage
Engineering na The knowledge of how mechanical things work - how to build them
Escapology DEX+ 5% / lvl The ability to free yourself from bonds, manacles etc…
Etiquette na The knowledge of how to behave in noble society
Evaluate INT x2 + 5% / lvl The ability to discern the approximate value of items
Excellent Vision INT x2 + 5% / lvl The gift of great sight
Find Traps INT + 5% / lvl The ability to find traps
Fish INT + DEX +5% / lvl The ability to catch fish in either fresh or salt water
Flee  INT + DEX +5% / lvl The ability to flee combat without penalty
Fleet Footed na The ability to double normal movement rates dependant on CON
Follow Trail INT x2 + 5% / lvl The ability to follow a trail of a man, horse etc…
Gambling INT + DEX +5% / lvl The knowledge of games of chance - how to cheat and how to win
Haggle CHA + 5% / lvl The ability to get a trader to lower the price of his wares
Haragei na The tuning of ones senses to almost supernatural levels
Heal Wounds na The natural ability to heal wound 3 time a day (1d8 +1 cured)
Heraldry na The knowledge of standards, flags & noble positions
Herb Lore na General knowledge of plant types, names & species
History INT x2 + 5% / lvl The ability to recall historical events, dates etc…
Hypnotise INT + CHA + 5% / lvl The ability to put someone in a tance-like state
Identify Plants INT x2 + 5% / lvl The ability to identify plants & species of vegetation
Juggle DEX x2 + 5% / lvl The ability to astound people with your dexterity
Law INT x2 + 5% / lvl The knowledge of the law and it's intricasies
Linguistics INT x2 + 5% / lvl The ability to discern the type & mode of certain languages
Marksmanship +2 to missile weapons The bonus to missile weapons 
Metallurgy na The knowledge of metals and how they react under heat / cold etc
Mimic INT + WIS + 5% / lvl The ability to mimic voices of friends / enemies etc
Mining na General knowledge of mines, construction & location
Musicianship na The knowledge of music, musical instruments and how to play
Navigation INT x2 + 5% / lvl The ability to navigate rivers / seas and read charts
Numismatics INT x2 + 5% / lvl The knowledge of coinage and their history
Orientation INT x2 + 5% / lvl The ability to discern depth, height & general location
Palm Object DEX x2 + 5% / lvl The ability to conceal an object on your person
Palmistry INT + CHA + 5% / lvl The ability to predict the future or the Paths
Parry INT + DEX +5% / lvl The ability to deflect weapons with another weapon
Pick Locks INT + DEX +5% / lvl The ability to pick locked doors using basic thieves' tools
Pick Pockets INT + DEX +5% / lvl The ability to cut a purse
Prepare Poison INT x2 + 5% / lvl The ability to create specific poisons depending on level
Public Speaking na The general ability to speak clearly and effectively to large crowds
Ride na The ability to ride effectively & fight without penalty on horseback
Row na The ability to propel a small boat efficiently
Runic Lore na The general knowledge of rubes, their meaning & history
Sailing na The general ability of seamanship
Secret Signs na The language of either thieves or assassins
Seduction CHA x2 + 5% / lvl The ability to seduce people, to beguile them with your charm
Sense Magician INT x3 + 5% / lvl The ability to sense a sorcerer within 100 feet
Sense Sorcery INT x3 + 5% / lvl The ability to sense sorcery within 100 feet
Set Traps INT + 5% / lvl The ability to create mechanical devices to trap people / animals
Shadowing INT x2 + 5% / lvl The ability to follow an opponent without being seen
Shield Parry DEX x3 + 5% / lvl Shields parry at a better rate than normal weapons
Silent Move Rural INT + DEX +5% / lvl The ability to move silently in the wilds
Silent Move Urban INT + DEX +5% / lvl The ability to move silently in towns or cities
Sing na The ability to mesmerise a crowd with your musical ability
Spirit Sense INT + 5% / lvl The ability to sense spiritual presence within 100 feet (undead etc)
Spot Traps INT + DEX +5% / lvl The ability to spot traps within 100 feet
Story Telling INT + WIS + 5% / lvl The ability to spin a yarn and hold a crowds' attention
Strik to Injure Level x5% Gained at 3rd level with all weapons
Survival na General ability to survive in wild - allows healing at 1-3 per wound
Swim na The ability not to sink!
Trick Riding DEX x2 + 5% / lvl The ability to perform trcks / acrobatics on a horse 
Ventriloquism INT x2 + 5% / lvl The ability to project your voice into others or a dummy
Water Breathe na The ability to breathe underwater - usually racial (gills, sorcery etc)
Wrestle STR + DEX + 5% / lvl The ability to immobilise an opponent without causing damage