Game Logs

   

Encyclopaedia Grayhawkia

It is the start of spring in cy 4862. Three months since the destruction of the free city of Nyrnik and the disappearance of Morikand Bitchpiss. In an island in the north west of Grayhawk the people do not even know who Morikand is...or was. They only know that today is the Festival of the Lake; the ancient Willowstarrian celebration that heralds the beginning of Spring...

It is where our story begins...

  1. The Village of Bruland - it is the height of celebrations and a small band of disparate travellers come together to celebrate...and to enter the mysterious world of Sharok.

  2. The Road to Arros - the dangerous route that leads to the seaport of Arros. The realm of goblins, outlaws and much worse...

  3. The Town of Arros - The party make it to a lawless and dangerous town where they find a strange slave

  4. Murgat's Teeth - The party head into the pass above the town of Arros and learn more of the mysterious slave woman.

  5. The Mountain Pass - the party are followed and come face to face with Sagar

  6. The Monastery of the Moon - the party enter a strange and ancient monastery and soon find themselves in trouble.

  7. Escape from the Monastery - the party find a brooding evil but manage to escape unharmed...

  8. Out of the Pass - finally the party reach the other side of the pass...only to run into more trouble and a mysterious woman

  9. The Dragon Rider - the mysterious woman reveals herself and later the party make for Kantarn

  10. The Pirates of the Murgat Sound - the party finally escape the Isle of Sharok, and inherit a ship called the Broken Anchor

  11. Revelations - The party make a few startling discoveries and see off Xenaril once and for all.

  12. Mining - Malaras secures a small mining town called Velch whilst Maharabel's zealous nature gets him killed

  13. Killer's Gambit - The party continue their mining and meet a friendly nobleman - along with an unfriendly killer

  14. The Dwarven Miner - Malaras takes the party deep into the mine to escape some persistent Kals

  15. Into Bretonia - the hunt for the Timepiece takes an elven army to the mountains of Bretonia

  16. Enemies & Allies - Malaras the dwarf takes the Timepiece, Tome and Xenarth Stone east towards Van Myrid where a strange being called a Time Dancer awaits

  17. The Viscount's Gambit - Taymar takes control and leads the party out of the clutches of an elven army.

  18. The Lanik Range - The party move into the Lanik Range and discover orcs, forts and several helpful spirits

  19. Treachery - The party finally reach the Nadir Plains but discover a traitor amongst them.

  20. The Wrath of Illyanth - The queen of the Elenorians finally traps the party and cuts them to pieces

  21. Descent into Hell - Malaras makes a startling choice - and ends up in very hot water!

  22. The Olshay Range - Malaras and the party finally give the Elenorian queen the slip.

  23. Death of Rogarn - Viscount Taymar takes on the powerful orc elementalist

  24. The Hunter and the Hunted - Malaras discovers more about the strange man Slider and realises that he is hunted by an assassin.

  25. The Death of a Priest - The party come across the arch priest of Malakar

  26. Liberty of the Damned - Malaras is in trouble and the Damned are freed of their devil's contract

  27. The Hidden Citadel - Drenai's dark secret is revealed and the two Marraqs cause havoc.

  28. The Wrath of Malakar - Taymar continues the northward journey with a new ally.

  29. The Isle of Endegar - Taymar receives emergency treatment for his wounds as the party stumble upon a mythical and ancient secret

  30. Continue North - Taymar recovers from the Malakarian blade as the party make even more amazing discoveries

  31. Black Orc Assault - the party experience warfare first hand as the orcs try to break the Myrid fortress.

  32. The Fall of the Myrids - the secret of the fortress is revealed and the orcs win the fight

  33. The Orc Retreat - Taryn sacrifices himself for the party as Mevik is slain by friendly fire!

  34. The Mind of a Marraq - Ullinor is slain as Jindra Dar discovers his range

  35. Under the Mountain - Taryn leads the party deep under the mountain and discovers more about the strange environment.

  36. The Mountain Dragon - Jindra Dar uses his mental powers to overcome some dangerous predators as Taryn takes the party closer to the heart of the mountain.

  37. The Heart of the Dragon - Return of an old friend as Taryn and Damula reach their goal

  38. Stranded - The party reach the heart - with catastrophic consequences