Game Logs

  

Encyclopaedia Grayhawkia

Monarchs & Kingdoms

The Mountain Dragon has gone. A one hundred mile diameter crater exists where the ancient creature once lay, along with all the legacies of Promethius. Out of the destruction and devastation comes one man...Taryn Bzar emerges and decides to head east to the coast - having had his fill of the dangerous mountain range he has business elsewhere...

  1. A New Dawn - Taryn Bzar emerges from the cataclysm and meets a prince.

  2. Ambinaria - The party discover a settlement of Kuldraq elves and are invited to stay for winter

  3. The Slayer - The Darkland killer gets close to the sword - he destroys an entire settlement but is slain by the party.

  4. Escape from the Mountains - Taryn leaves the Olshay Range behind - and meets some pirates and gangsters.

  5. Hell's Bay - Taryn Bzar slays a horned devil - and decides that Hell's Bay needs a new leader!

  6. Count Xavior - A Myrid nobleman asks for help - but the party fear they may be getting into more trouble

  7. The Sunken Ship - Prince Antigor raises the sunken ship from the harbour and Taryn receives a visitor

  8. Visitors - Taryn greets the queen of the sea and the crone gets what she deserves

  9. The King of Thieves - Viator Varkos tells the party of the plot by Queen Illyanth of the Elenorians.

  10. Bears & Mountains - Calandrin realises that the queen wants him and Arvial dead - and Taryn makes some new friends.

  11. The Windweaver - The party learn more about the strange child called Arvial...and lose a friend in the process.

  12. The Black Mountains - The hunt for Arvial continues as the party take heavy losses in their pursuit for freedom

  13. The Hidden Valley - The party find a strange hidden valley, which leads to devastating consequences.

  14. The Kalador Forest - At last the party escape the Olshay Range and head south for sanctuary and allies

  15. The Caves of the Dead - The party seek weapons to take on queen Illyanth of the Elenorians.

  16. The Broken Tomb - Taryn and Arvial break through to liberate the weapons of Lord Kal - and return to a council of kings

  17. The Siege of Van Myrid - Taryn brings the five weapons of the Kals to Valadain Raikos in the midst of a great siege.

  18. The Siege of Van Myrid 2 - The party learn of Illeum's plan to take the fight to Illyanth and get a little practise in first

  19. The Breaking of the Siege - Taryn and his companions drive away the Elenorians to liberate the city of Van Myrid

  20. The Hunt for the Queen - Valadain leads the party into the palace of the Elenorian Queen.

  21. Dark Queen Ascending - Queen Illyanth all but wipes out the party leaving G-Lest and Streng as the only hope for Van Myrid...and indeed Grayhawk

  22. Hamroth and the Paths of the Dead - The Glaennyn reveals his true power as Streng bends one of the universal laws.

  23. Streng and the Paths of the Dead - The grandmaster thief takes the party on a perilous quest and the treachery of Malakar is revealed

  24. The Gates of Limbo - A secret is revealed and then the world takes an unexpected turn

  25. Salvation - Streng executes an audacious raid to free Willowstar, which forces another encounter with the Dark Queen herself

  26. Life and Death - Ileum Runesabre and the party slay the Dark Queen and Leandra becomes queen of the people of Myrid.

  27. Rebuilding Van Myrid - Work gets under way after Leandra's coronation to re-construct the citadel. Veng 'Stross searches for the secret of Ishtar's spirit

  28. Leandra's Progress - The new queen starts out on a tour of her lands...in the shadow of a Malakarian threat.

  29. The Funeral Pyre - The queen's progress continues as the party cremate an old friend.

  30. The Last Knight - Veng 'Stross finds another student as the queen's progress continues.

  31. Road to Kulthar - Queen Leandra reaches the halfway point between Van Myrid and Kulthar as she picks up more followers on the way.

  32. Treachery - Scalpel survives a bloodbath as a new enemy emerges, an enemy that threatens to destroy a kingdom before it sees a single winter.

  33. On the Brink - The death of Leandra causes chaos and leads to two people trying to grab power

  34. Vanyar's Gambit - Van Myrid is under a silent attack as the Malakarians make a play for control and the party hunt for the Fountain of the Dead.

  35. The Monastery of the Red Moon - The full scale of Malakar's plans are revealed along with some help by the twelve protectors of the universe

  36. Death and Rebirth - The party start to utilise their unique abilities as the Facets of Malakar gather

The Guardians of the Universe