Game Logs

 

  

Encyclopaedia Grayhawkia

Monarchs & Kingdoms

Archived Game Logs

It is twenty years since the Dark God, Malakar, brought together the Nine Facets and destroyed the Law of Banishment. At that moment he was free of the shackles of his imprisonment, at that moment he was able to step onto the world of Grayhawk. He used that time to create The Daemark - the Bridge to the Abyss - and around that he created a massive temple / palace that housed his own throne. Around that he created a massive citadel and called it Malangrad; the seat of his power on Grayhawk and the focal point of his new campaign. In the years that followed he crushed Rosen under foot and threw an army west against Illeum Runesabre and the Bretonian Empire. In that time he now controls all the northern territories (formerly Mor Meneloth) and has pushed Illeum to the brink of defeat. In the south his army stands on the border of Drenai, still ruled by Rufus the Invincible, but now boasting friends such as Hamroth and the goddess Elena, who reside in Dros Drenai.

The world knows Malakar's plan; to crush all other religions and have dominion over all men and elves...

  1. The Mysterious Stranger - Four travellers seek refreshments in a small village tavern - and meet the strangest of all men

  2. Along the Great Dren Road - The party take the Dragon Master Salabrand for a walk, and meet some strange folk along the way

  3. The Road to Port Allivos - The party encounter a few incidents along the way and suffer the death of their friend Salabrand

  4. The Sign of the Dragon - After the death of Salabrand the party start to encounter strange goings on.

  5. Death from the Skies - Murder on the road as the party move closer to the truth

  6. The Dragon Cloak - Hints of the true power of Salabrand's cloak - and the first meeting with the Draken

  7. The Lady Killer - Ariel gains help from the guild of assassins in Port Allivos

  8. The Lair of the Draken - The party learn more about Salabrand's cloak and discover the legacy of Shadazaar

  9. The Lawless Hills - The party follow a growing heartbeat as their journey south continues over the dangerous outlaw-strewn lands of the Jandraki

  10. A Mysterious Dwarf - The party encounter more strangers, though none stranger than a dwarf called Sirkal

  11. Southern Jandraki - More followers as the party speak to Asgaroth and learn more about their growing powers

  12. The Kalador Forest - Meet Luthian Stormrider, King of the Kals

  13. Passage to Kulland - The party take a more dangerous route through the mountains in their quest to reach Kulland

  14. The Dream Killer - Two of the party are attacked by the mysterious demon.

  15. The Citadel of Malag - The party find a spiritual home and make influential friends along the way

  16. Into the Western Range - The party start their journey into the mountains to find the legacy of Shadazaar

  17. Death of a Priest - The party enter the forbidden realm of the dragons but lose Bardia Tang in the process.

  18. The Forbidden Valley - The party are sent to discover the secrets of a place where no dragon can enter

  19. The Dragon Masters - The legacy of Shadazaar becomes clear as the party's power grows

  20. Malakar's Deceit - The party discover that not all the dragons are in favour of their presence

  21. Gladiatus - The party find themselves the sport of demons; but meet help of the most unlikely kind

  22. Tables Turn - At last the party liberate their dragon mounts and the legacy of Shadazaar is fulfilled

  23. The Breaking of the Siege - The party show the world the true power of the dragons

  24. Tides Turning - The dragon masters take the fight to Malakar

  25. Council of the Gods - Illeum Runesabre holds the first meeting between the gods of Grayhawk.

  26. Ascension - The gods reach a surprising conclusion.

  27. Academy of the Dragon Riders - The party make plans to create a spiritual school of the dragonmasters.

  28. The Academy of the Dragon - The spiritual centre of Grayhawk grows as the months pass...students begin to arrive

  29. Spy in the Camp - A student is unmasked as a spy and the Time Stealers strike again

  30. Defection - As the academy grows the party see some unusual students

  31. Death of the Time Stealers - Dramnar's gambit fails and the Time Stealers are lost forever

  32. The Poisoner - A tragedy at the academy as an old friend is poisoned.

  33. Vanyar - Master of Deceit - The archpriest betrays Malakar and gives up on the Dark Lord

  34. Attack on Malangrad - The dragonmasters flex their muscles and help a Malakarian priest take office

  35. Sklaran and the Paths - The warrior puts his new found talents to good use

  36. Counter Attack - Rosa causes trouble within the academy and Vanyar takes an opportunity

  37. Death of Ariel - Vanyar is ambushed with Rosa's help - with catastrophic consequences for the great lady

  38. Love Conquers All - The aftermath of Ariel's death.

  39. Death of Malakar - Faros, Morik and Rosa take the fight to Malakar - with dramatic and profound consequences

  40. The Rise of the Vampires - Faros exerts his influence on the world as a strange man appears in Rosengrad

  41. The Council of Dros Drenai - Hamroth gathers a council at Dros Drenai but the party's gambit fails

  42. The Forgotten Realm - Sklaran takes flight to the Darklands to discover a broken realm