Isulan Priests
Spells
First Level
FASCINATION
Range: 0
Duration: 1 turn per level
Area of Effect: 100'
Saving Throw: Neg
This spell temporarily raises the priests charisma to 19, effectively creating awe amongst any who fail to save. These creatures will treat the character as some important person or listen intently to what he or she is saying. It then acts as a suggestion to those who fail, being susseptible to the priests will.
HAND OF ISULAN
Range: 0
Duration: permanent until discharged
Area of Effect: Caster
Saving Throw: None
This spell acts similarly to the magic user spell Shocking Grasp except that the damage is 1d8 + 1 hit point per level. The priest can discharge through either hand (or both simultaneously) and can conduct the charge through any handheld weapon.
Second Level
EYES OF ISULAN
Range: caster
Duration: 1 turn per level
Area of Effect: caster
Saving Throw: none
This spell allows the priest to see things otherwise undetectable to him. It will allow him to see things in both the invisible and ethereal planes and also help to detect hidden or concealed people (saving throw applicable). Summoned creatures or those from the lower planes will appear with a blue aura surrounding them, visible only to the priest, and even other priests (Skarvikians) can be seen clearly.
PERCEPTION
Range: caster
Duration: 1 round per level
Area of Effect: 200 foot radius
Saving Throw: none
This spell gives the caster super-senses, a kind of magical haragei that can give detailed - and often life-saving - information by merely concentrating upon the spell. It will detect danger - both magical and non-magical - and will perceive traps or ambushes easily. The perception will improve as the priests level improves, allowing more detailed information to be gained.
Third Level
CLOAK OF ISULAN
Range: caster
Duration: 2 rounds per level
Area of Effect: caster
Saving Throw: none
This spell envelops the caster in an invisible cloak of protection that has several abilities. It acts as a +2 cloak for the purposes of armour class and bestows 20%
magic resistance to the priest. Any bladed weapon striking the caster has a penalty of -2 on damage adjustment whilst all other attack forms are at normal damage.
CIRCLE OF THE PERREN
Range: 10 feet
Duration: 2 turns per level
Area of Effect: 20 feet radius circle
Saving Throw: none
This spell creates a circular sanctuary for the caster which has several protective capabilities. All within the circle will be protected as follows: a) Whilst maintaining concentration the priest can physically stop any creature from entering the circle (save vs magic) b) Any offensive spells cast against the circle must save vs magic. An unsuccessful save results in the spell doing only half damage. c) The priest can use the circle to imprison any creature(s) within it. Save verses magic is apllicable. The prisoner gains one save every turn until he or she or it can escape.
Fourth Level
RELIC
Range: 0
Duration: permanent
Area of Effect: one object
Saving Throw: none
This powerful spell will create an Isulan artefact out of any object the caster desires, whether magical or not (the effect of the spell will make a non-magical item magical). It is, essentially, a magic point store whereby the priest 'sacrifices' as many magic points as he wishes to store into the Relic for use at a later date. There is no limit to the amount of magic points the priest gives to the relic nor is there a restriction as to when or where he can grant his relic these points.
The idea behind the creation of this powerful Isulan artefact is that the priest can use the power (magic points) from the Relic without expending any of his own inherent points. The more magic points stored within these relics the more powerful they become.
Fourth Level
SWORD OF ISULAN
Range: 0
Duration: 1 round per level
Area of Effect: Special
Saving Throw: none
This spell can be used in two ways. a) the spell brings forth a black magical broadsword which the wielder can wield (regardless of skill). He gains 3 attacks per round and attains 3 parries (60% + 3% per level of caster) and does incredible damage of 2d6 + 1 per level. b) The second usage is the summoning of a spirit-like Isulan warrior who wields the sword for the priest. This warrior is a master swordsman and can only be harmed by magical weapons. It will attack any creature the priest wills it to and will always defend the priest in the occasion of him getting attacked.
Fifth Level
MAGIC RESISTANCE
Range: Touch
Duration: 1 round per level
Area of Effect: one creature
Saving Throw: none
This spell grants the recipient 30% magic resistance. (For the purposes of magical combat the resistance level is that of the recipient not the caster.
WORDS OF ISULAN
Range: 100 feet
Duration: 1 round per level
Area of Effect: Hearing range
Saving Throw: neg
The Words of Isulan are the culmination of years of research and study by the Hierarchs and the Priesthood. There are 3 words in all, each with various effects.
1: Word of Summoning - this powerful word can be used to summon any creature from any of the lower planes. The creatures (demons or undead) must be known by experience or by true name.
2: Word of Truth - this word will demand the truth of a person or a situation. It will give insights into the relative positions of enemies or friends etc...
3: Word of Pain - a straightforward power used to inflict sudden, acute pain that will linger (if save vs. magic is not made each round) at the cost of d6 per round.
Note: Once the spell is cast the priest can use as many of the words as he likes within the duration of the spell, but only one word per round can be used.